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  pixel.gif (45 octets)   This example is based on the 'Shooter' demo available on the Swap Meet. I added a semi-transparent mesh that acts as a filter in front of the camera. The scene is rendered on that mesh, which is then distorded and blended with the background. Use '1' and '2' to reduce/increase the effect. Use the mouse and arrows to move, CTRL to shoot and SHIFT to jump (usual Quake style camera). Download ZIP version / Back   pixel.gif (45 octets)   Feedback
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