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Play Animation Part |
04/27/2000
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As
requested by Ed on the Virtools
User Group, here is a demo of how to play only a part of
a given animation.
Check
out the scripts to see how it's done. It's an alternative to
splitting the animation in your animating tool.
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Mario-style Gameplay |
04/26/2000
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A
little prototype of Mario-style gameplay. Interesting for collision
management, and things like 'jumping' or 'walking on moving
platforms'.
Mostly unfinished and undocumented, but you might find a couple
of interesting ideas in it...
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High-polycount Truck |
04/18/2000
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A
50000-polygon truck. Click and drag to rotate.
Just
a demo to show that Virtools can render lots of polygons if handled
properly. The question is "is it worth it?" In that
example, I'm confident a good graphic artist could achieve the
same rendering with only 10k polygons... (nothing replaces a
good artist :)
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Bluescreen FX |
04/17/2000
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An
experiment with the 'Use Z Information' behavior, that allows
to use a 3D object as a mask. This example also shows how Virtools
can be used for flash-like 2D effects (although here the mask
is 3D).
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Roll Over FX |
04/07/2000
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A
roll over effect on 3D objects, that could be used for creating
3D interfaces. Shows mouse management, camera techniques and
deformation of 3D models
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X Wing |
04/07/2000
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Ok,
I'm a big Star Wars fan. I found this model on the web and added
bits of interactivity to it. I'd like to create small Star Wars
based games, but I need low-poly models. Anyone that can help,
please e-mail me!
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Acid Cam |
04/07/2000
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The
one shows a funky effect using the 'Texture Render'. WARNING:
it is known to crash some 3D cards that don't support that feature.
Too bad, because it is REALLY worth seeing. Use at your own
risk...
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